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- These are the compiling utilities required to
- convert a .MAP file into a .BSP file that
- Quake can run. I have included a couple of
- bat files that I use to convert a level.
- to use them type:
-
- full <mapname>
-
- eg: full Test1
- This will do a maximum accuracy(longer time)
- complile, you must do this when you release
- a level.
-
- quick <mapname>
-
- eg: quick Test1
- This will compile with the fastest (least
- accurate) options. Use this to test a level.
-
- cquake <mapname>
-
- eg: cquake Test1
- This copies your .BSP file to the correct
- directory. This assumes you have quake in
- the /quake/directory. If not, alter the file
- to copy the BSP to the correct place.
-
- -
- eSsJayTee
- -